Skip to main content
Cookies Policy
Detailed information on the use of cookies on this website is provided in our Privacy Policy. By closing this message and proceeding, you consent to our use of cookies in accordance with our Cookies Policy.
x

We have implemented new login procedure. Learn More

  • CONTACT US
  • icon-facebook
  • icon-linkedin
  • icon-twitter

ACS Women (WA) September Event 2018

Women in Games Panel   Drinks and Light Snacks will be provided

Event Start: Tue 04 Sep 06:00 PM AWST
Event Finish: Tue 04 Sep 07:30 PM AWST

Completed

Registration End Date: Tue 04 Sep 05:30 PM


<img alt="GAMES" src="https://acsau--c.ap1.content.force.com/servlet/servlet.ImageServer?id=0159000000FctTm&amp;oid=00D90000000o5NE&amp;lastMod=1535338381000"></img><br><br><b>Game on! On July 4, 2018, the McGowan Government launched the game industry growth pilot program; an election commitment to invest in the WA games industry.</b><br><br>Hear from our expert panel on the state of the industry, and how we can grow it into the future of WA<br><br>Ming Johanson, Mother of Unicorns will MC this session.<br><br><b>Panellists</b><br><br><b>Camille Woodthorpe</b> is a Unity Developer with over 8 years of professional experience developing interactive 3D training, mobile games, real-time data visualisations and VR/AR applications. She recently led the development of a world-first consumer VR experience for the medical industry and is currently working as a Unity C# Developer/Simulations Analyst for an advanced 3D printing enterprise set to disrupt the global manufacturing industry. Camille loves working with cutting edge technology that has tremendous potential and the ability to change the world, and actively seeks to mentor and encourage interest in STEM fields.<br><br><b>Vee Pendergrast</b> founded Stir Fire Studios as a side business in 2010, and her passion became her opportunity to commit to working fulltime in June 2016.  Stir Fire originally released Freedom Fall in June 2013, becoming the first West Australian title on Steam in 2014.  The past twelve months have been a whirlwind for Vee, taking their game, Symphony of the Machine, from prototype to finished production. It will be launching on April 25 across PlayStation VR, Oculus and Steam VR/HTC Vive. <br><br><b>Sofie Mather</b> (WA) co-runs Perth’s game dev co-working space ‘Loading Space’. Helps coordinate Playup Perth and is enjoying exploring what community means to her. She was inspired by her time as a producer with SK Games [Bar SK] and its relocation to Melbourne to co-found Potluck Collective, a space for creative people to show off works and explore alternate mediums in a *very* relaxed environment [and she *really* loves it a lot]. Sofie appreciates time with her plants.<br><br><b>Jess Watson</b> is a motion capture technician and game developer who works across a wide range of roles and projects. Her experience includes Game Design at Hungry Sky, Level Design at Black Lab Games, QA Management at Stirfire Studios, and Motion Capture at Edith Cowan University. Prior to pursuing her interest in the games space, Jess studied Psychology and worked as a Community Development Project Officer in the health industry. She also assists behind the scenes for the WA games community organisation Let’s Make Games.<br><br><b>Hosted by: </b>Microsoft<br><b>Sponsored by:</b> Empired<br> 

Contact Details

Share this event:

CPD HOURS

2

SKILL

Panellist

Camille Woodthorpe

Camille Woodthorpe

Camille Woodthorpe is a Unity Developer with over 8 years of professional experience developing interactive 3D training, mobile games, real-time data visualisations and VR/AR applications. She recently led the development of a world-first consumer VR experience for the medical industry and is currently working as a Unity C# Developer/Simulations Analyst for an advanced 3D printing enterprise set to disrupt the global manufacturing industry. Camille loves working with cutting edge technology that has tremendous potential and the ability to change the world, and actively seeks to mentor and encourage interest in STEM fields.

Show More

Panellist

Vee Pendergrast

Vee Pendergrast

Vee Pendergrast founded Stir Fire Studios as a side business in 2010, and her passion became her opportunity to commit to working fulltime in June 2016.  Stir Fire originally released Freedom Fall in June 2013, becoming the first West Australian title on Steam in 2014.  The past twelve months have been a whirlwind for Vee, taking their game, Symphony of the Machine, from prototype to finished production. It will be launching on April 25 across PlayStation VR, Oculus and Steam VR/HTC Vive. 

She also co-wrote WA Labor’s industry seeding policy and compiled information for it. Vee provided the WA Greens with the basis of what became their policy going into our recent state election. What was basically here wish list, is now government policy and now she is lobbying internally with WA Labor to make sure it makes it into the state budget this year. Vee also produced a video with Senator Scott Ludlam and Tim Clifford, a local Greens candidate which went viral.

Vee has made every effort to create a diverse, LGBTIQA-friendly business and a safe space. Vee tells MCV Pacific, “In WA, the employment environment is not kind to transgender people of any kind and I wanted to make sure we have a welcoming place to work for any LGBTIQA people.”

Most recently Vee started at ScreenWest designing the state’s first serious screen funding package for video games.

Show More

Panellist

Jess Watson

Jess Watson

Jess is a motion capture technician and game developer who works across a wide range of roles and projects. Her experience includes Game Design at Hungry Sky, Level Design at Black Lab Games, QA Management at Stirfire Studios, and Motion Capture at Edith Cowan University. Prior to pursuing her interest in the games space, Jess studied Psychology and worked as a Community Development Project Officer in the health industry. She also assists behind the scenes for the WA games community organisation Let’s Make Games. 

Show More

Panellist

Sofie Mather

Sofie Mather

Sofie Mather (WA) co-runs Perth’s game dev co-working space ‘Loading Space’. Helps coordinate Playup Perth and is enjoying exploring what community means to her. She was inspired by her time as a producer with SK Games [Bar SK] and its relocation to Melbourne to co-found Potluck Collective, a space for creative people to show off works and explore alternate mediums in a *very* relaxed environment [and she *really* loves it a lot]. Sofie appreciates time with her plants.
 

Show More
Level 3, 100 St Georges Terrace,PERTH,WA,Australia

  • where

  • Microsoft
    Level 3, 100 St Georges Terrace
    PERTH WA 6000
  • when

  • Event Start:
    Tue 04 Sep 06:00 PM AWST

    Event Finish:
    Tue 04 Sep 07:30 PM AWST
  • event price

  • Member: $0.00
  • Member-Concessional: $0.00
  • Non-Member: $20.00

  • * Your price may vary on registration depending on your membership type.

Recommended Events

Event Terms and Conditions

Registration

  • Payment in full is required the time of booking in order for the registration to be valid.
  • To avoid disappointment, ensure you pay for your booking(s) before the registration closing date. Anyone that has not received a confirmation email will not be on the event attendance list and therefore will not be admitted to the event.
  • Online registration ends at the time stated on the event registration page.

Cancellation and Refund

All cancellations must be processed through the website, a refund will only be considered if it is at least 3 working days prior to the event.

Disclaimer

  • ACS reserves the right to change the program at any time. Every effort will be made to ensure a program of equivalent standard and members are updated with changes.
  • All dietary requirements are considered, however we cannot guarantee a 100% allergen free environment.
  • ACS reserves the right to prohibit entry or eject any person from an ACS event based on behaviour deemed inappropriate by ACS staff, its agents and/or others working under its authority.
  • Filming or streaming by attendees is not permitted. If an attendee is found to be doing so they will be asked to leave the event immediately and further action may be taken.
  • Photography and/or filming may take place during this event, by accepting these terms you consent to this. Please let a member of ACS know if you do not want your picture taken.

COVID-19 Event Attendance Compliance

By registering to attend an ACS in person event you are agreeing to the below terms and conditions

  • If an attendee is displaying flu or cold like symptoms in the days leading up to the event and therefore is not able to attend, ACS will refund the registration fee.
  • If an attendee comes to an event and is displaying flu or cold like symptoms they will be asked to leave
  • We ask all ACS members to respect the social distancing guidelines, if an attendee repeatedly disregards these guidelines, they may be asked to leave
  • ACS reserves the right to cancel the event within 24 hours' notice if either the speaker or the event host has advised us that they are exhibiting flu or cold like symptoms
  • All attendees must provide a valid phone number and email address to be contacted on if there is reason to notify about a possible COVID-19 exposure

Personal information collection notice

By registering for this event, you are providing personal information to the Australian Computer Society. In accordance with the ACS Privacy Policy, ACS collects personal information through registrations and attendances at its events for the purposes of:

  • organising and providing the various professional development events held by the ACS (including for example, courses, conferences, seminars, workshops, launches);
  • processing and managing event registrations (including catering for dietary requirements);
  • maintaining event attendance records;
  • contacting registered event guests with information in regard to the event and seeking post-event feedback;
  • communicating with you to in relation to future events or ACS products, courses, services, promotions or other products or services that ACS reasonably thinks may be of interest to attendees;
  • processing and responding to attendee inquiries; and
  • conducting research to improve its events and better understanding needs. 

If the required information is not provided, we or any involved third parties, may not be able to respond to you, update you, or provide appropriate services or events to you.

We may obtain personal information directly from you or from someone who registers for the event on your behalf. If you provide us with personal information about another person, you must do so only with their consent and agree to make them aware of this privacy notice.

ACS may share your personal information with third parties for the collection purposes noted above or as set out in our Privacy Policy, where it is reasonably necessary for, or directly related to, one or more of our activities, or required by law.

When you register to participate in an overseas event, we may send personal information we collect overseas.

See our Privacy Policy at https://www.acs.org.au/privacy-policy.html for more information about our privacy practices.