Skip to main content
Cookies Policy
Detailed information on the use of cookies on this website is provided in our Privacy Policy. By closing this message and proceeding, you consent to our use of cookies in accordance with our Cookies Policy.
x

ACS Women (WA) September Event 2018

Women in Games Panel   Drinks and Light Snacks will be provided

Registration End Date: Tue, 04 Sep, 05:30 PM

Completed
  • where

  • Microsoft
    Level 3, 100 St Georges Terrace
    PERTH WA 6000
  • when

  • Event Start: Tue, 04 Sep, 06:00 PM
    Event Finish: Tue, 04 Sep, 07:30 PM
  • event price

  • Member: $0.00
  • Member-Concessional: $0.00
  • Non-Member: $20.00

  • * Your price may vary on registration depending on your membership type.

<img alt="GAMES" src="https://acsau--c.ap1.content.force.com/servlet/servlet.ImageServer?id=0159000000FctTm&amp;oid=00D90000000o5NE&amp;lastMod=1535338381000"></img><br><br><b>Game on! On July 4, 2018, the McGowan Government launched the game industry growth pilot program; an election commitment to invest in the WA games industry.</b><br><br>Hear from our expert panel on the state of the industry, and how we can grow it into the future of WA<br><br>Ming Johanson, Mother of Unicorns will MC this session.<br><br><b>Panellists</b><br><br><b>Camille Woodthorpe</b> is a Unity Developer with over 8 years of professional experience developing interactive 3D training, mobile games, real-time data visualisations and VR/AR applications. She recently led the development of a world-first consumer VR experience for the medical industry and is currently working as a Unity C# Developer/Simulations Analyst for an advanced 3D printing enterprise set to disrupt the global manufacturing industry. Camille loves working with cutting edge technology that has tremendous potential and the ability to change the world, and actively seeks to mentor and encourage interest in STEM fields.<br><br><b>Vee Pendergrast</b> founded Stir Fire Studios as a side business in 2010, and her passion became her opportunity to commit to working fulltime in June 2016.  Stir Fire originally released Freedom Fall in June 2013, becoming the first West Australian title on Steam in 2014.  The past twelve months have been a whirlwind for Vee, taking their game, Symphony of the Machine, from prototype to finished production. It will be launching on April 25 across PlayStation VR, Oculus and Steam VR/HTC Vive. <br><br><b>Sofie Mather</b> (WA) co-runs Perth’s game dev co-working space ‘Loading Space’. Helps coordinate Playup Perth and is enjoying exploring what community means to her. She was inspired by her time as a producer with SK Games [Bar SK] and its relocation to Melbourne to co-found Potluck Collective, a space for creative people to show off works and explore alternate mediums in a *very* relaxed environment [and she *really* loves it a lot]. Sofie appreciates time with her plants.<br><br><b>Jess Watson</b> is a motion capture technician and game developer who works across a wide range of roles and projects. Her experience includes Game Design at Hungry Sky, Level Design at Black Lab Games, QA Management at Stirfire Studios, and Motion Capture at Edith Cowan University. Prior to pursuing her interest in the games space, Jess studied Psychology and worked as a Community Development Project Officer in the health industry. She also assists behind the scenes for the WA games community organisation Let’s Make Games.<br><br><b>Hosted by: </b>Microsoft<br><b>Sponsored by:</b> Empired<br> 

Contact Details

Terms & Conditions

Your co-operation in notifying us if you are unable to attend is appreciated as ACS incur costs for non-attendance. A cancellation refund will only be considered provided that notice is sent to [email protected] no later than 2 working days prior to the event.

Please note: Attendance is conditional to your online registration

Share this event:

CPD HOURS

2

SFIA Category

Animation development (ADEV) - 3

Panellist

Camille Woodthorpe

Camille Woodthorpe

Camille Woodthorpe is a Unity Developer with over 8 years of professional experience developing interactive 3D training, mobile games, real-time data visualisations and VR/AR applications. She recently led the development of a world-first consumer VR experience for the medical industry and is currently working as a Unity C# Developer/Simulations Analyst for an advanced 3D printing enterprise set to disrupt the global manufacturing industry. Camille loves working with cutting edge technology that has tremendous potential and the ability to change the world, and actively seeks to mentor and encourage interest in STEM fields.

Show More

Panellist

Vee Pendergrast

Vee Pendergrast

Vee Pendergrast founded Stir Fire Studios as a side business in 2010, and her passion became her opportunity to commit to working fulltime in June 2016.  Stir Fire originally released Freedom Fall in June 2013, becoming the first West Australian title on Steam in 2014.  The past twelve months have been a whirlwind for Vee, taking their game, Symphony of the Machine, from prototype to finished production. It will be launching on April 25 across PlayStation VR, Oculus and Steam VR/HTC Vive. 

She also co-wrote WA Labor’s industry seeding policy and compiled information for it. Vee provided the WA Greens with the basis of what became their policy going into our recent state election. What was basically here wish list, is now government policy and now she is lobbying internally with WA Labor to make sure it makes it into the state budget this year. Vee also produced a video with Senator Scott Ludlam and Tim Clifford, a local Greens candidate which went viral.

Vee has made every effort to create a diverse, LGBTIQA-friendly business and a safe space. Vee tells MCV Pacific, “In WA, the employment environment is not kind to transgender people of any kind and I wanted to make sure we have a welcoming place to work for any LGBTIQA people.”

Most recently Vee started at ScreenWest designing the state’s first serious screen funding package for video games.

Show More

Panellist

Jess Watson

Jess Watson

Jess is a motion capture technician and game developer who works across a wide range of roles and projects. Her experience includes Game Design at Hungry Sky, Level Design at Black Lab Games, QA Management at Stirfire Studios, and Motion Capture at Edith Cowan University. Prior to pursuing her interest in the games space, Jess studied Psychology and worked as a Community Development Project Officer in the health industry. She also assists behind the scenes for the WA games community organisation Let’s Make Games. 

Show More

Panellist

Sofie Mather

Sofie Mather

Sofie Mather (WA) co-runs Perth’s game dev co-working space ‘Loading Space’. Helps coordinate Playup Perth and is enjoying exploring what community means to her. She was inspired by her time as a producer with SK Games [Bar SK] and its relocation to Melbourne to co-found Potluck Collective, a space for creative people to show off works and explore alternate mediums in a *very* relaxed environment [and she *really* loves it a lot]. Sofie appreciates time with her plants.
 

Show More
Level 3, 100 St Georges Terrace,PERTH,WA,Australia

Recommended Events