ACS Women (WA) September Event 2018
Women in Games Panel Drinks and Light Snacks will be provided
Registration End Date: Tue, 04 Sep, 05:30 PM
CompletedWomen in Games Panel Drinks and Light Snacks will be provided
Registration End Date: Tue, 04 Sep, 05:30 PM
Completed<img alt="GAMES" src="https://acsau--c.ap1.content.force.com/servlet/servlet.ImageServer?id=0159000000FctTm&oid=00D90000000o5NE&lastMod=1535338381000"></img><br><br><b>Game on! On July 4, 2018, the McGowan Government launched the game industry growth pilot program; an election commitment to invest in the WA games industry.</b><br><br>Hear from our expert panel on the state of the industry, and how we can grow it into the future of WA<br><br>Ming Johanson, Mother of Unicorns will MC this session.<br><br><b>Panellists</b><br><br><b>Camille Woodthorpe</b> is a Unity Developer with over 8 years of professional experience developing interactive 3D training, mobile games, real-time data visualisations and VR/AR applications. She recently led the development of a world-first consumer VR experience for the medical industry and is currently working as a Unity C# Developer/Simulations Analyst for an advanced 3D printing enterprise set to disrupt the global manufacturing industry. Camille loves working with cutting edge technology that has tremendous potential and the ability to change the world, and actively seeks to mentor and encourage interest in STEM fields.<br><br><b>Vee Pendergrast</b> founded Stir Fire Studios as a side business in 2010, and her passion became her opportunity to commit to working fulltime in June 2016. Stir Fire originally released Freedom Fall in June 2013, becoming the first West Australian title on Steam in 2014. The past twelve months have been a whirlwind for Vee, taking their game, Symphony of the Machine, from prototype to finished production. It will be launching on April 25 across PlayStation VR, Oculus and Steam VR/HTC Vive. <br><br><b>Sofie Mather</b> (WA) co-runs Perth’s game dev co-working space ‘Loading Space’. Helps coordinate Playup Perth and is enjoying exploring what community means to her. She was inspired by her time as a producer with SK Games [Bar SK] and its relocation to Melbourne to co-found Potluck Collective, a space for creative people to show off works and explore alternate mediums in a *very* relaxed environment [and she *really* loves it a lot]. Sofie appreciates time with her plants.<br><br><b>Jess Watson</b> is a motion capture technician and game developer who works across a wide range of roles and projects. Her experience includes Game Design at Hungry Sky, Level Design at Black Lab Games, QA Management at Stirfire Studios, and Motion Capture at Edith Cowan University. Prior to pursuing her interest in the games space, Jess studied Psychology and worked as a Community Development Project Officer in the health industry. She also assists behind the scenes for the WA games community organisation Let’s Make Games.<br><br><b>Hosted by: </b>Microsoft<br><b>Sponsored by:</b> Empired<br>
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